Professor Jon Freach in The Atlantic: Sciences, Humanities, and … Design? The Case for a Third Pillar of Education

AC4D Professor Jon Freach was recently published in The Atlantic. In a short piece titledĀ  Sciences, Humanities, and … Design? The Case for a Third Pillar of Education, Jon describes some of his experiences teaching at AC4D:

But the problematic part was that they were students at a design school. We actively recruit and accept those without deep design backgrounds because of the other skills and experience they bring to our program like business, science, engineering, education, social work, or simply their intellectual curiosity and adeptness. We do this with full confidence that we can leverage our own design training to help them along. The expectation at our school is that students won’t be creating just beautiful objects; they’ll create beautifully smart and socially impactful ones.

Click here to read the whole article.

Design Snacks

Hi,

I’m interested in sharing some of my thoughts about design in a more accessible format than my admittedly dense writing, and so I’m going to be publishing quick videos – Design Snacks – once a week on various designerly topics.

Here’s the first one; I hope you like it.

Technology Is a Tool

Technology is a tool that humans have used for centuries. It’s part of what defines us as human. It’s an extension of ourselves.

Technology is a tools that grants us the ability to wield unimaginable power. We can use it as an advantage over others, helping us to remember perfectly, or to catalog our lives with great precision.

But should we?

Often times technology creates an un-level playing field, where the rich gain the edge, and the poor stay dis-empowered.

Designers have the ability to change this dynamic.

By engaging in the unmeasurable aspects of what make us human; emotion, context, phenomenology, irrational and strange behavior, we will be forced to extend our understandings into unknown areas of human existence.

Stretching ourselves to design for the dis-empowered will lead us towards making more careful and empathetic technology for everyone.

Thanks,
Cheyenne

Technology as it relates the design process

Artifacts presenting the role of technology in the world and its importance.

  1. New technology advances slowly and new technology is available to a select few.
  2. People are influenced, constrained, and motivated by technology in every stage of the design process.
  3. The design process results in the creation of things in the form of products, services, and systems.
  4. Things shape people and some of those people are are influenced, constrained, and motivated by new technology.

  1. New technology advances rapidly and is available to a large population.
  2. Ubiquitous new technology allows more people to act as designers.
  3. People are influenced, constrained, and motivated by technology in every stage of the design process.
  4. The design process results in the creation of things in the form of products, services, or systems.
  5. Things shape people and most of those people now design things.

This is important because I value people and want to live in a world of things that do more good than harm.