The first two weeks of our Theory IDSE302 class we worked through ten readings on the changing role of technology in the world. Everything from Steve Mann’s idea of sousveillance, to Bruce Sterling arguing that designers can learn from fiction writers.
We were then tasked to produce a position diagram developing the authors contributions to the subject.
Below you can see a bit of my process, starting with a blank canvas and then filling that with key concepts and ideas. I then worked that into a communicable story line.
But unhappy with a simple loop diagram showing the input-output cycle of human-computer interaction, I decided to try a more hands on approach.
After verbally developing progress of design & design research, I had my classmates take the final slide, which I had printed and handed out, and roll long-ways it into a cylinder.
Feel free to print out the image below, or just imagine the point at which the the “User” side meets the “Designer” side. At that intersection you have what you have today in a user-centered, participatory design process. Not only the inclusion of the user in the preliminary design research and development, but a continual loop of feedback from user to designer.
The two words, User Designer now form one concept, whereas previously they had been at opposite ends of the spectrum.No Comments »