A Mobile Bank App Adaptation
It’s been fun to pass from the designer hat to the product management hat for the past three quarters.
So far, I’ve learned how to break down, define and prioritize the necessary capabilities in a mobile application, I have drawn up scenarios inspired in real life situations and potential users in order to match them to these capabilities. I have also created low fidelity and high fidelity wireframes in Sketch, and have made them interactive for usability testing purposes which is also a method that I used in order to get feedback from real users.
Then, my product manager self went and talked to a developer in order to get an estimate of how long it would take to build the screens that were designed – which, by this time, were annotated to differentiate features from controls. This taught me what to expect from a conversation with a developer: the questions I should know to ask and the tools I should have whenever I engage in a conversation with them. After my conversation with the developer, I did a rough cut: this helped me prioritize which elements of the application I should prioritize to get built for a minimum viable product.
After defining our MVP, I created a roadmap – the visualization I will use to communicate to both the executive and development team about the latest progress.
Finally, I created a Strategy and Feature Brief (see full brief here), the purpose of this reading deck is to be shared throughout my hypothetical organization in order to share the vision of the product.