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Category Archives: Food

Feast For Days: An Initial Strategic Intent

Image by cliff1066

It is less than a month until our meal assembly service, Feast For Days, enters the piloting phase. As we move closer to this milestone it is important for Jonathan and I to begin thinking about what future business targets we want to aim for. Below is the first iteration of our statement of strategic intent. What do you think?

Our plan is that Feast For Days becomes the most widely used meal assembly service in the Austin area. We plan on achieving this though a low per-serving price point, strategic partnerships with nutrition relief agencies, and whimsical branding that targets a broader audience than the competition. We aspire to see our service attract low-income families and time-strapped, health conscious young adults which are both largely untapped demographics in the meal assembly industry.

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Prototyping Food Find

It’s the first day of Christmas break and I still can’t stop thinking about AC4D :) Last night was our final presentation for our Rapid Ideation and Creative Problem Solving class. See below for a summary and reflection. Enjoy!

Rapid Ideation and Creative Problem solving is basically a fancy way for describing an Introduction to Making. This course provided me with a filter and framework for the entire process of creating something that previously did not exist, which was helpful given my preexisting phobia of making. Below is a quick snapshot of the process with mini-definitions to follow. (Note: if this really excites you, you should google the terms in the diagram as I am simplifying definitions for people like me who are impatient readers :) .

Use Cases: A top level view of all goals an artifact will help users accomplish. Note artifact is a fancy word for thing.

Scenarios: Stories of imaginary users and how they will interact with your artifact given specific situations, needs, and desires.

Storyboards: Sketches of the scenarios that visually (and more completely) showcase the essence of an artifact.

Process flows: A focused and oftentimes technical view of the steps that need to happen to make your artifact work.

Wireframes: Visual layout and diagram of the artifact that starts to communicate how the artifact will look and feel visually.

Prototype: A test artifact that has many of the same features as the finished product used for the purposes of communicating an idea and testing how users will interact with an artifact.

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To better learn this process we came up with an idea related to our research, which we would then put through this process. My idea was Food Find, a web application that of functions like a Groupon or a deal of the day…but for FOOD!

Here is a link to an interactive prototype. Note you’ll most likely have to download it, and view using Adobe Acrobat or Adobe Reader X.

AC4D_IDSE201_Lewis_Prototype_FINALForWeb

When reflecting on things that I learned about the process and my idea, Food Find, one of the first things that comes to mind is the importance of rigor. The creative process is oftentimes depicted as a single moment, much like the flip of a switch to turn on the metaphorical light bulb. This is far from reality, or if it is reality it is one small step in the creative/making process. And the subsequent steps (see chart above) can change the initial lightbulb idea completely.

This process also taught me the importance of visualizing ideas both through storyboards, wireframes, and prototypes. Oftentimes, I rely too much on my oratory ability which I think is much stronger than it actually is. But I was blown away with how ideas and concepts surrounding Food Find were much easier to grasp by others when it was visually externalized.

The next time I do this process, I am going to push my self to externalize and visualize even more. I was super impressed by my professors Matt Franks, and Lauren Serota, and some fellow students, Diana Griffin and Cheyenne Weaver’s ability to bring ideas to life through thoughtful and provocative visual design, and I definitely want to grow in that area.

Also next time, I will take more sersiously the beginning stages of the process, (writing stories and basic diagrams), which at the time seemed a little trite. The old adage you have to crawl before you run is definitely true in that one can’t design something big and complex until he or she knows the basic uses for it.

In summary, this was a great class. Many thanks to Matt and Lauren for teaching it, and I’m looking to seeing how what we learned manifests itself in 2K12.

-Jonathan
@jtomylew

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Service design course leads to a great idea

Dentist’s Offices, The Ritz Carlton in Costa Rica, Coffee Shops, Japanese Bullet Trains, and purchasing an HP touch pad…

These were some of AC4D 2K12’s best and worst examples of a “service” which we then discussed, dissected, and diagrammed during the first few classes of our service design course taught by the man, the myth, the legend, Jon Freach (@jfreach).

Like other AC4D classes, wisdom and knowledge were not gained through lecture but primarily through reading, thinking, making, reflecting, disagreeing, drinking, then making some more. We learned from case studies and Jon’s first hand experiences with designing services such as the wayfinding system for MD Anderson Hospital in Houston, Texas.

We also used insights gained from our research to design a service that would meet the needs of a vulnerable population of people. Ultimately, Ben Franck and I came up with the blueprint of a service, We Cook, we are going to try and bring to market next semester. See below for a description.

In short. We Cook is a service that facilitates groups of people cooking a week’s worth of food together for an affordable price. Below is a short case study of a potential user.


Meet Jane. She is a single mother who is stressed out because right now money is tight.



She hears about We Cook from a friend who tells her that it is an inexpensive way to get a week’s worth of healthy home cooked food.



Jane goes online and registers for a We Cook class.



During class, Jane meets a chef, who instructs/mentors students as they each prepare a bulk meal.



At the end of the cooking session the students swap meals so that every student has 7-8 meals to…


take home…


freeze, and then eat throughout the week.

While there are many design challenges associated with this service, we are super excited at the potential to leverage the economics of food purchased in bulk to change people’s behavior surrounding food.

-J

@jtomylew

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Student Midterm Presentation: The Wicked Problems of Food

Students at Austin Center for Design have concluded their design research and preliminary synthesis, and have identified product, service and business opportunities that address the wicked problem of food. The students presented the sixteen weeks of work to a packed room on December 17th, 2011; a video of the presentation is below, and you can download the slides here (as a 23 meg .pdf file).

The work that will be developed over the next sixteen weeks include:

Clean Collective, founded by Samir Rath and Jaime Krakowiak. Clean Collective will connect clean-tech ventures, which typically require a large physical footprint, with independent farmers, who typically have a large amount of unused or under-utilized land.

We Cook, founded by Ben Franck and Jonathan Lewis. We Cook will bring together various families from low-income households in order to foster group cooking and sharing of a week’s worth of food.

Girls Guild, founded by Diana Griffin and Cheyenne Weaver. Girls Guild will help girls who are struggling with eating disorders to find a mentor and utilize creativity as a positive emotional outlet.

Congrats to all of the AC4D students on a great first half; we look forward to seeing these ideas come to life over the next two quarters!

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