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Category Archives: Social Innovation

Designing for Emotion

In IDSE302: Theory of Interaction Design and Entrepreneurship, professor Chris Risdon asked for a position diagram on the role and importance of technology in the world based on the last few weeks of readings. I used that theme as a jumping off point. In fact, technology, especially computing, is practically inescapable now. In the past, traditional HCI was approached from a positivist, rationalist way. But we now understand how important designing for emotion is, especially if you are trying to create products and services that can create and impact social change. What are some approaches that we can use as designers to account for emotion when building for impact? (Download as PDF)

Designing for Emotion

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Scale and Social Entrepreneurship: Is Bigger Better?

Kriss Deiglmeier, Executive Director of Stanford’s Center for Social Innovation, recently wrote a blog post on the nature of scale. She’s pondering the urgency of growth, as described in nearly every entrepreneurship competition, pitch-fest, or best practice. She specifically hones in on the role of locally-specific, effective, but un-scalable solutions. She asks, “It is well known that social issues are interconnected; health, education, environment, and economic development are all intertwined. This is particularly evident across the world in low-income communities. Challenges such as hunger, poor health and poverty impact a child’s ability to learn or engage in education. Thus, there is evidence and research that supports the need for comprehensive solutions –– which are often too complex to be “cookie cutter” scalable. Yet are they not also worthy of funding?”

I wrote a little more about this in Wicked Problems – where my emphasis was on the generalizability of the solution itself. This is a relevant issue when scaling is attempted across cultures, as if proving the efficacy of a solution in Vietnam implies that it will work successfully in Cambodia.

A design solution always begins with a local insight. For many designers, this is taken to an extreme, as it’s an insight about themselves or their personal surrounding. It’s a personal process, one made only slightly more sociable by participatory design or other forms of co-design. Scale is an external force that’s applied or encouraged, often through manufacturing, operationalization, or the amplification effect of digital technology. The externality of scale is artificial: the design solution works and exists independent of the number of people served.

So why an emphasis on serving a large number of people?

For many, it’s a question of ethics, or “goodness”. I once encountered this argument from an extremely wealthy woman, one who gives a great deal of her money to important social causes. She viewed her giving as a selfish act: she was working to improve the quality of the world around her so that she and her children would have a better place to live. As such, she took great pains to research and understand the recipients of any money she provided, and took a self-declared “rational approach to giving” so that her money would “benefit the most people possible.” She thought about it like this: if I’m going to act to help people, I need to be aware of the cost/benefit tradeoff of my actions. Most of us have a practical limit on resources like money; in her case, the scarce resource was her time. And so she based her philanthropic giving on the rationality of maximizing her scarce resource. If it takes 100 hours to evaluate a potential grant recipient, she wanted the most social return on her investment – the most people helped, per hour invested.

The ethical question can be turned around by examining breadth of impact in respect to depth of impact. Pretend we have $100,000 to give to the broad cause of “literacy in the developing world,” and consider this simplistic argument.

Vietnam has approximately 7 million students enrolled in primary and lower secondary schools [pdf link] , and government expenditures per primary school student are an abysmal $23 [pdf link - worth reading in its entirety]. We could take our $100,000 and spend $1 to provide some basic materials to 100,000 students, thus increasing the expenditure per student, for 1.5% of all students, by a small amount. They may purchase books, pencils, or other basic supplies with this money.

Or we can spend $20 to provide more materials, or materials of a higher quality, to 5,000 students, having a more powerful impact but on a limited scale. $20 will appear significant to the students, parents, and teachers, as it represents a doubling of their current resources. This might buy chairs, desks, chalkboards, textbooks, basic electronics, teacher training, benches, more teachers (and therefore more classes – consider that “In Vietnam, more than 90 percent of children in rural areas attend schools with two or more shifts, resulting in an average class time of only 3 hours and 10 minutes per day” [pdf link]).

An ethical argument can be made, successfully, for either of these investments. But I don’t think the ethical conversation happens at the funding level (although I know it happens in excruciating detail at the execution/program level). I think the first investment is broadly assumed to be the best because it touches more lives. It is probably the best in the case of commodity solutions, such as medicine. I don’t think that’s true for most conceptual, qualitative, subjective issues, such as education.

I think scale is also a question of fame and positive press. While the internet has made it possible for massive awareness of an extremely narrowly focused campaign (Kony, for better or worse, provides an example), typical foundation thinking around PR seems to be conservative: a press release describing the massive financial scale of a grant, with the number of people helped as a byline. I’m not smart enough to do the mental arithmetic to figure out what $10B to save more than 8 million children by 2020 means; I also would typically not research child deaths in developing countries to see if 8 million people is a lot or a little (turns out it’s about how many children die each year in the world). Instead, I would marvel at the large numbers, because millions and billions are indeed large numbers, and that would shape my casual view of the effort as extremely positive.

Deiglmeier points out that she hears “… over and over again the frustrations of community driven organizations because funders immediately want to know the ‘scaling’ model of such organizations –– and that funders dismiss them if they cannot provide it.” I hear that, too, and I’ve seen extremely impressive solutions ignored because of their perceived lack of scalability. I would like to see more of a conversation around the need to scale – particularly from the big name funding agencies and foundations – and more questioning of the assumptions around bigger, broader, and more. Design-driven social entrepreneurship can push deep impact, and can provoke meaningful change, without necessarily touching thousands or millions of lives.

Posted in Reflection, Scale, Social Innovation, Theory | Leave a comment

GirlsGuild, a Community of Creative Leaders

Here’s our public presentation of GirlsGuild, a community of makers in apprenticeship.
Check it out and let us know what you think by liking our Facebook page and commenting, or signing up for our Newsletter! We’ll keep you posted on our exciting plans for this Summer!
~xoxo Cheyenne & Diana

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How do you cook?


Here is the final AC4D presentation of Feast for Days, a collaborative cooking business co-founded by Jonathan Lewis and I. Enjoy!

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I don’t get it

While Ben is busy building version one of the Feast for Days product, I’m trying to meet with anyone who will listen and get feedback on our business idea. I reason that if I can make enough people fall in love with me (and our idea) prior to having a product, we’ll have the beginnings of a solid community of participants and advisors by our launch.

Even though I’ve given the Feast for Days speil a million times, I’m always terrified of hearing those four words that feel like a flaming arrow straight into my esophagus.

“I don’t get it.”

This past week I met with a chef who had successfully started and sold several restaurants. Because of some last minute shifts in schedules, we only had 15 minutes to talk. As I’m sitting there waiting for him to show up, I’m going over how to structure the conversation.

1. He tells me about what he does.

2. I tell him what I am doing and ask him three specific questions

3. He answers my questions.

4. I compliment and thank him

5. We shake hands and leave

Feeling confident, I sip on my espresso. The chef soon sits down next to me. He has tattoos and an edgy buddhist prayer necklace, I’m wearing pleated light blue slacks and a polo.

Me: “Thank you so much for meeting with me! To make the most of our time, I’d love to first learn about what you do, so I don’t go into detail about things that do not matter.”

Chef: “You tell me what you do first.”

Me: “Uhh…”

Being thrown off my plan, I launch into a quick explanation of AC4D and our business. When I finished, I look at him waiting for some sort of response.

Chef: “I don’t get it.”

I quickly try to gain an understanding of the aspects of our idea that he did not understand, but sure enough he had to leave and I sat there alone in my light blue khaki pants sipping on a cold espresso.

Lessons learned:

1. Always have a one sentence business objective or goal.

2. Always have a bulleted list of no more than three tactics your business employs to accomplish that objective or goal.

3. In order to mitigate the effect of discouraging experiences always have a discreet list of no more than 3 hypothesis that you are trying to prove or disprove. When feeling discouraged, look at those hypothesis. If you still do not have answers to them do one of three things.

-Continue doing what you are doing

-Change what you are doing to get answers faster

-Change the hypothesis you are testing

4. For times when looking at hypothesis do not help. Beer is always good :)

-Jonathan

@jtomylew

 

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Pitching our Businesses

Hello friends! This week at AC4D we are learning how to pitch the social businesses we have been working on. Here is my first online attempt. Is there any way I can make the pitch clearer? What do you think I should consider adding or removing? I would love to hear your feedback. You can e-mail me at benjamin.franck@austincenterfordesign.com or tweet me at @bdfranck. Thanks for your support!

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Wicked Problems in Stanford’s Social Innovation Review

You can read an excerpt from our new project Wicked Problems: Problems Worth Solving over on Stanford’s Social Innovation Review. Stanford Social Innovation Review is an award-winning magazine and website that covers cross-sector solutions to global problems. It is written for and by social change leaders in the nonprofit, business, and government sectors who view collaboration as key to solving environmental, social, and economic justice issues.

Posted in AC4D In The News, Social Innovation | Leave a comment

Social Entrepreneur: The Card Game

We students at the Austin Center For Design have been reading and discussing the idea of social entrepreneurship lately. Social entrepreneurs are individuals who are willing to start risky, innovative entities that both create profit and make people’s lives better. In one paper which we explored the authors, Roger Martin and Sally Osberg, argued that entrepreneurship is “a special, innate ability”. I disagree. While many seem convinced that only exceptionally motivated and intensely talented people can be successful entrepreneurs, I instead believe that environmental factors have a much more important role in encouraging social entrepreneurs to emerge. If we want to promote social entrepreneurship we should be less focused on the task of unearthing these super-people and more focused on creating an environment that this behavior to thrive. I have created a card game to show how important the environment is in the promotion or discouragement of social entrepreneurs. Print the cards and give it a try! Here are the rules:

Game Contents
- 6 Nontrepreneur cards
- 40 Entrepreneur level up cards
- 24 Obstacle cards
- 24 Opportunity cards
- 24 Wicked Problem Cards
- 50 Financial profit cards
- 50 Social profit cards
- 1 Die

How to Win
Gain the most many financial and social profit cards before the game ends.

Set Up
Shuffle the opportunity, obstacle, and wicked problem cards into a single deck. Place the social profit, financial profit, and level up cards in three separate piles. Give each player a nontrepreneur card.

How to Play
Everyone starts at a level zero entrepreneur or “nontrepreneur”. Players take turns drawing a card from the main deck. If they draw a wicked problem card, they must fight the problem. If they draw an opportunity or obstacle card they must level up or down the indicated levels.

How to Fight
Compare your current level to that of the problem. If your level is lower, you lose the fight and gain nothing. If your level is equal or higher you may roll the die and collect the corresponding number financial cards. Then roll the die again and collect the corresponding number of social cards.

Game End
The game is over when the main deck is exhausted. Then every player counts his or her social and financial cards. The player with the greatest total sum of cards wins!

Have fun!

Download the Social Entrepreneur Cards >

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The Need for Defining Social Entrepreneurism as told through Dante’s Inferno

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Researching solo? Never again.

After one month into the second quarter of AC4D I have one big takeaway: doing design researching solo is the worst. Don’t do it.

I learned this lesson the hard way. At the start of this quarter I decided not to pair with another student for research. I thought I had good reason to do so. I wanted to pursue a unique topic: how food is distributed to low-income families through food pantries. Also, I desired the flexibility and nimbleness that is inherent in working alone. Arranging and executing meetings is significantly easier when there is one less schedule to factor in.

However, my perceptions of researching without a partner changed once I got onto the field. I quickly discovered how hard it was to capture data when I was completely occupied with trying to facilitate a meaningful conversation. Attempting to juggle asking questions, taking notes, and snapping pictures proved to be an almost impossible task. I was constantly frustrated by the lack of data points I was able to capture in each interview.

Things became even worse in the synthesis process. I found that a lack of another perspective meant I was frequently getting into mental ruts. It was extremely hard to effectively navigate through the overwhelming amounts of research data without someone else to provide balance and focus.

Thankfully, I have recently been able to pair up with Jonathan who is also researching low-income individuals. Having another brain involved in the synthesis and ideation process is proving to be invaluable. I find that our combined effort allows us to synthesize data at an exponentially higher rate than doing it alone.

While working alone enabled me to easily get to people, it made it significantly more difficult to record and synthesize the resulting data. As such I am now convinced of the value of having another person with you both on the field and back in the research war room. Next time I do design research I’m going to make it a priority to have someone else at my side.

Posted in Reflection, Social Innovation, Startups | 1 Comment