Today we arrived to find stacks of blank computer paper, pencils, and sharpies set out for us. Then, we met Pat Marsh and he introduced us to various forms of making which included sketches and vignettes, storyboards, and prototypes.
We then broke into our teams and began roughly sketching vignettes for some of the 200+ ideas our group came up with based on our research insights. I found it was easiest for me to sketch if I had an example or reference item to look at as opposed to drawing from memory or trying to picture something in my head. I have a lot of room for improvement in this department. I especially loved seeing my team members and other classmates sketches because everyone had their own unique style and take on things.
Next, we created storyboards for a selection of vignettes. Our team got a little distracted during this task admiring and discussing the different vignettes, and had to rush to complete a storyboard towards the end of the allotted time. However, I think the extra pressure to power through helped us come together to complete a storyboard that worked well.
After lunch Emiliano Villarreal came in and discussed minimum viable products with us and drove home the importance of always validating your ideas in front of other users. Our team then created 6-7 questions to validate the assumptions our idea/product is based on. Our two assumptions are that people who put their bike on the bus would find value in an application that would let them know if there is space on the bike rack before a bus arrives, and would also value a way to reserve bike rack space ahead of time.
We also did a few “wall critiques” where everyone went around to each group’s area and they presented what they’d created. These were helpful and interesting for me to see what other groups were working on, and to learn from their reviews as well as our own. I was a fan of the activities today and left feeling confident in my group’s plan for user testing tomorrow morning.