|Name||Quarter 1 (8 weeks)||Quarter 2 (8 weeks)||Quarter 3 (8 weeks)||Quarter 4 (8 weeks)|
Interaction Design Research and Synthesis
Rapid Ideation and Creative Problem Solving
Evaluation and Product Management
Design, Society and the Public Sector
Theory of Interaction Design and Social Entrepreneurship
Studio Research and Synthesis
Studio Ideation and Development
Studio Pilot Launch and Completion
This course is the second phase of the Interaction Design and Social Entrepreneurship Project. Students will begin to iteratively prototype and test designs related to a particular humanitarian and social problem space. Students will build physical and digital artifacts as necessary to describe their design solution, and will test that material in the actual context of the particular design problem.
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
This class emphasizes the following main ideas, themes, and concepts:
|Class #||Date||Major Theme||In Class||Out of Class|
Ideation & Concept Design
Review Syllabus and expectations for IDSE 303
During class, students will explore, complete and present their top ideas from the previous quarter
Class critique on concepts
Continue concepting and ideation
Refine 1st concept presented in class.
Build out two (2) additional design concepts for next class (Each should be roughly sketched as end-to-end stories)
Readings: Human Centered Design – Why empathy isn’t everything.
Video: The first secret of design is… noticing
Ideation & Concept Design
During class, students will explore, complete and present their top ideas as a fully illustrated storyboard
Walk the walls: Evaluate & critique concepts, and select two (2) concepts for testing
Discuss assigned readings and the application of ideas to concepts
Create hero flows for selected concepts
Continue to iterate and refine hero flows
Complete testing strategy & schedule research participants
Begin creating draft evaluation plan
Deliver draft evaluation plan by Wednesday Jan 18st (via email) include a plan for two (2) sets of users for in-class sessions on January 28 and an out-of-class session during the week of February 13
Create Testing Assets (due next class)
Concept Design Refinement
Pilot evaluation sessions—testing with at least one (1) participant
Pilot evaluation Summary and Debrief
Iterate concepts based on pilot testing (as appropriate)
Create next iteration of concepts
Reading: Steven D Pow – how prototyping practices affect design results.
Testing Concept Refinement
Working evaluation sessions—testing with at least two (2) participants
Start building vision story & mid-point presentation content
Create Mid-Point Presentation
Readings: The Year’s Best Prototyping Insights and Resources
Mid Point Review
Faculty and Guest Panel Critique of Mid-Point Presentations. 20 minutes per group with 10 min Q/A
Discussion on prototyping Working session—identify prototyping opportunity & begin building prototype
Continue building prototype of single concept.
Prototype & Testing
Working Session (continue building prototype)
Finalize prototype & dry run with Alumni / Faculty/Guests
Refine hero flow / archetype screens, based on selected visual style, to a medium level of fidelity
Test prototyped concept with two (2) to four (4) users
All testing must be completed by end of February 18 class
Discuss road map and planning. Re-visit minimum viable product discussion as necessary.
Working session (refine concept & build final presentation draft)
Discuss expectations for final presentation
Refine design as necessary to show during final presentation.
Create final presentation.
Final presentation must be submitted via email or dropbox 1 hour prior to presentation.
Feb 23 (Thursday)
Students will present their concepts for refinement & feedback
Students will present their concept vision, roadmap and MVP scenario (open to the public)