|Name||Quarter 1 (8 weeks)||Quarter 2 (8 weeks)||Quarter 3 (8 weeks)||Quarter 4 (8 weeks)|
Interaction Design Research and Synthesis
Rapid Ideation and Creative Problem Solving
Product Evaluation and Lean Development
Design, Society and the Public Sector
Designing Digital Interfaces
Theory of Interaction Design and Social Entrepreneurship
Studio Research and Synthesis
Studio Ideation and Development
Studio Pilot Launch and Completion
The last phase of the Interaction Design and Social Entrepreneurship Project is about moving your project into the real world. With increasing levels of fidelity, you will translate your solution into tangible design artifacts. Simultaneously, you will ship a minimum viable product into the market, learning and iterating on your solution along the way.
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
This class emphasizes the following main ideas, themes, and concepts:
|Class||Date||In Class||Out of Class|
Read Theory of Change
Reviewing each class over the last three quarters, identify the core tools, skills, and insights you’ve gained in each.
Review, revise, and print every major and current design artifact for your project.
Review, confirm, and commit to syllabus and outcomes
By 9am, Saturday (3/16): you should have:
Review Week 1 Progress & Critique Deliverables
Guest Presentation & Discussion
By 9am, Saturday (3/23): you should have:
Review Week 2 Progress & Critique Deliverables
|Before you mid-point presentation, you will have designed high-fidelity artifacts that tell the story of your solution in it’s ideal state to those who will help you make it a reality (see course outcomes #1 and #2). Your design artifacts should include, among other things:
Review Week 4 Progress & Critique Deliverables
Review Week 5 Progress & Critique Deliverables
Review Week 6 Progress & Critique Deliverables
Before your final presentation, you will have shipped a minimum viable product into the market in order to test it with users. Among other things, you will have: