About This Course
This class emphasizes the theoretical, social and political relationships between design and the culture of society. Students learn theory and discourse related to designing for the public sector, specifically as related to ill-defined problem solving and the ethical obligations of designers. Students will examine case studies and examples of social entrepreneurship applied through interaction design vehicles, with an intent to discuss and reflect on approach, method, and theory.
Core Concepts and Ideas
- Cultural responsibility, including the relationship between designers and users in a cultural context
- Behavior design, focusing on the goal of shifting negative behavior in a responsible fashion
- The ethics of design for and with people
- Design thinking & politics, attempting to identify distinctions between policy approaches to complex problem solving and designerly approaches to the same problems
- Wicked problems
- Danah Boyd Facebook's Privacy Trainwreck
- Allan Chochinov 1000 Words: A Manifesto for Sustainability in Design.
- John Dewey Experience and Education, Chapter 2.
- Dourish, Paul and Leysia Palen. Unpacking "Privacy" for a Networked World
- Jodi Forlizzi The Product Ecology: Understanding Social Product Use and Supporting Design Culture
- Jane Fulton Suri and Suzanne Gibbs Howard. Going Deeper, Seeing Further: Enhancing Ethnographic Interpretations to Reveal More Meaningful Opportunities for Design
- Jane Fulton Suri and Marion Buchenau. Experience Prototyping.
- William Gaver and Andrew Boucher, Sarah Pennington and Brendan Walker. Cultural Probes and the Value of Uncertainty
- Erik Hersman A Rising Tide: Africa's Tech Entrepreneurs — WhiteAfrican
- Phillip Johnson-Laird The Shape of Problems.
- Christopher Le Dantec, and Jim E. Christensen, Mark Bailey, Robert G. Farrell, Jason B. Ellis, Catalina M. Danis, Wendy A. Kellogg, W. Keith Edwards. A Tale of Two Publics: Democratizing Design at the Margins
- Stephen Linder and B. Guy Peters. From Social Theory to Policy Design.
- Victor Margolin Global Expansion or Global Equilibrium? Design and the World Situation.
- Victor Margolin Building a Design Research Community.
- Donald Norman Technology First, Needs Last: The Research-Product Gulf.
- Chris Pacione Evolution of the Mind: A Case for Design Literacy
- Victor Papanek Design for the Real World. Preface.
- Victor Papanek Design for the Real World. Part Two.
- Emily Pilloton Depth Over Breadth: Designing For Impact Locally, and For The Long Haul.
- Neil Postman Informing Ourselves to Death.
- CK Prahald Selling to the Poor.
- Liz Sanders and George Simons A Social Vision for Value Co-creation in Design.
- Herb Simon The Structure of Ill Structured Problems.
- Maurizio Vitta The Meaning of Design.
- Joceyln Wyatt, and Tim Brown Design Thinking for Social Innovation
- Edward Bernays Manipulating Public Opinion: The Why and The How
- Richard Buchanan Wicked Problems
- Emily Nussbaum Say Everything
- Amos Tversky; Daniel Kahneman Judgment under Uncertainty: Heuristics and Biases
Outcomes and Competencies
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
- Be able to articulately discuss and debate issues of interaction design in the context of designing for the public good
- Be able to reference and cite scholars and designers that have previously framed interaction design problems in the context of social health and wellness
- Exhibit a point of view that describes the role of design and design thinking in the context of social systems, services and spaces
Section 1: Role and Responsibility
Section 2: Authoritative or Empathetic
Section 3: Technology and Society
Section 4: Problem Solving