educational institution in Austin, Texas,
teaching Interaction Design and Social Entrepreneurship.
| Quarter 1 (8 weeks) | Quarter 2 (8 weeks) | Quarter 3 (8 weeks) | Quarter 4 (8 weeks) | |
|---|---|---|---|---|
| Methods | IDSE101 Interaction Design Research and Synthesis |
IDSE201 Rapid Ideation and Creative Problem Solving |
IDSE301 Evaluation of Interaction Design Solutions |
IDSE401 Entrepreneurial Practice |
| Theory | IDSE102 Design, Society and the Public Sector |
IDSE202 Service Design |
IDSE302 Theory of Interaction Design and Social Entrepreneurship |
|
| Application | IDSE103 Studio: Foundation |
IDSE203 Studio: Research and Synthesis |
IDSE303 Studio: Ideation and Development |
IDSE403 Studio: Pilot Launch and Completion |
About This Course
This course teaches methods of creative problem solving and ideation, including sketching, drawing, diagramming, and the underlying approaches of abductive thinking and divergent thinking. Students learn how to quickly visualize ideas, iterating through variations, and allowing an idea to evolve quickly and effectively.
Core Concepts and Ideas
This class emphasizes the following main ideas, themes, and concepts:
- Drawing and sketching as a public activity, in order to foster and facilitate collaborative discussion
- Diagramming as a method of understanding and synthesizing complicated data, and as a collaborative decision making tool
- Whiteboarding and group facilitation, for strategic group work and for fostering collaboration across disciplines
- Rapid Ideation of interaction design solutions, using wireframes and other mid-level fidelity tools
Outcomes and Competencies
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
- Be able to quickly visualize ideas through various tools, including analog and digital sketching, rapid physical prototyping, whiteboarding and diagramming
- Be able to model complicated systems and services through the use of diagrams, and use these diagrams to provoke facilitation and design discussion and rationalization
- Understand how to communicate through sketching, both in a formal capacity as well as in a real-time, facilitation style
- Be able to quickly iterate through interface design, using input from real users to inform decisions
Course Schedule
| In Class | Out of Class | ||
|---|---|---|---|
|
1 |
Tue, 10/30 |
Create initial scenarios and storyboards Begin sketching UI |
|
|
2 |
Thu, 11/1 |
Initial Wireframes Begin presentation |
|
|
3 |
Tue, 11/6 |
Revise Wireframes Test Complete presentation |
|
|
4 |
Thu, 11/8 |
Iteration 1 Due |
Create UI revisions |
|
|
Tue, 11/13 |
No class – Jon in DC |
Test and revise |
|
5 |
Thu, 11/15 |
Visual Design, Redlines |
Create presentation |
|
6 |
Tue, 11/20 |
Iteration 2 Due |
Create UI revisions |
|
7 |
Thu, 11/22 |
(No Class – Thanksgiving Break) |
Test and revise |
|
8 |
Tue, 11/27 |
Presenting UI work |
Create presentation |
|
9 |
Thu, 11/29 |
Iteration 3 Due |
Create UI revisions |
|
10 |
Fri, 11/30 |
Friday Makeup (6:00pm) – Work Session |
Test and revise |
|
11 |
Tue, 12/4 |
Concept Mapping |
Create presentation |
|
12 |
Thu, 12/6 |
Iteration 4 Due |
Create UI revisions; test and revise |
|
13 |
Tue, 12/11 |
Semantic Zoom, Temporal Zoom for Ecosystem Extensions |
Create presentation |
|
14 |
Thu, 12/13 |
Iteration 5 Due |
Create UI revisions; test and revise |
|
15 |
Tue, 12/18 |
Work Session |
Create presentation |
|
16 |
Thu, 12/20 |
Iteration 6 Due |
|
