educational institution in Austin, Texas,
teaching Interaction Design and Social Entrepreneurship.
| Quarter 1 (8 weeks) | Quarter 2 (8 weeks) | Quarter 3 (8 weeks) | Quarter 4 (8 weeks) | |
|---|---|---|---|---|
| Methods | IDSE101 Interaction Design Research and Synthesis |
IDSE201 Rapid Ideation and Creative Problem Solving |
IDSE301 Evaluation of Interaction Design Solutions |
IDSE401 Entrepreneurial Practice |
| Theory | IDSE102 Design, Society and the Public Sector |
IDSE202 Service Design |
IDSE302 Theory of Interaction Design and Social Entrepreneurship |
|
| Application | IDSE103 Studio: Foundation |
IDSE203 Studio: Research and Synthesis |
IDSE303 Studio: Ideation and Development |
IDSE403 Studio: Pilot Launch and Completion |
About This Course
This course teaches advanced theory of interaction design, specifically as related to dialogue, discourse, semantics, experience, and communication. Students will explore discourse related to the philosophical and sociological aspects of technology, and will relate this discourse to issues of wicked problems in society and culture.
Core Concepts and Ideas
This class emphasizes the following main ideas, themes, and concepts:
- Aesthetics, related to the visual, temporal, and cultural qualities of design solutions
- Poetics and rhetoric, including the role of design in shaping both culture and behavior
- Semantics and the subtle qualities of form in non-physical product, service or system design
Reading List
- Marsden People are People
- Mann Continuous Lifelong Capture of Personal Experience
- Sterling Design Fiction
- Bell Making by Making Strange
- Dourish What We Talk About When We Talk About Context
- Cross Discovering Design Ability
- deBono Serious Creativity
- Schon Problems, Frames & Perspectives
- Hamal Strategic Intent
- Martin Management Education
- Stemersch Strategic Bundling
- Weick Organizing and Process of Sensemaking
- Peirce The Three Cotary Propositions
- Boehner Affect & Emotion
- Forlizzi Understanding Experience
- Sanders Scaffolds for Experiencing
- Wyatt Design Thinking
- Martin Social Entrepreneurship
- Rittel Dilemmas in a General Theory of Planning
- Karnani Fortune at the Base of the Pyramid: A Mirage
- Prahalad Selling to the Poor
- Yunis Building Social Businss Models
- Dees The Meaning of Social Entrepreneurship
- Fogg A Behavior Modal for Persuasive Design
- Lockton Making the user more efficient: Design for sustainable behaviour
- Mahlke Visual aesthetics and the user experience
Outcomes and Competencies
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
- Be able to describe complicated issues of design theory as related to design practice
- Understand the historical underpinnings of the methods and processes used in design
- Understand how to ground design decisions in a historical, philosophical context
- Understand the relationship between behavior change, impact, and design
Course Schedule
Section 1: History and Precedent in Interaction, Technology, and Experience
Present the role of technology in the world, and argue its importance.
| Topic | In Class | Readings for This Class | |
|---|---|---|---|
|
Tue, 1/8 |
Introduction |
Understanding This Course |
|
|
Thu, 1/10 |
Technology |
Discussion of Readings [1A] |
[1A] Marsden – People are People [1A] Mann – Continuous Lifelong Capture of Personal Experience [1A] Sterling – Design Fiction |
|
Tue, 1/15 |
Context |
Discussion of Readings [1B] |
[1B] Dourish – What We Talk About When We Talk About Context [1B] Bell – Making by Making Strange |
|
Thu, 1/17 |
Experience and Emotion |
Discussion of Readings [1C] |
[1C] Boehner – Affect & Emotion [1C] Forlizzi – Understanding Experience [1C] Sanders – Scaffolds for Experiencing |
|
Tue, 1/22 |
Persuasian and Behavior Change |
Discussion of Readings [1D] Lecture: Applying Behavior Design |
[1D] Fogg – Model for Behavior [1D] Lockton – Making the User More Efficient: Design for Sustainable Behavior |
|
Thu, 1/24 |
Presentation of Position Artifact |
Lecture: Interaction Design Principles |
|
Section 2: Creativity, Strategy, Design
Describe the relationship between creativity, knowledge, and strategy.
| Topic | In Class | Readings for This Class | |
|---|---|---|---|
|
Tue, 1/29 |
Creativity |
Discussion of readings [2A] |
[2A] Cross – Discovering Design Ability [2A] deBono – Serious Creativity [2A] Schon – Problems, Frames & Perspectives |
|
Thu, 1/31 |
Design Strategy |
Discussion of readings [2B] Lecture: Design Strategy |
[2B] Hamal – Strategic Intent [2B] Martin – Management Education |
|
Tue, 2/5 |
Sensemaking |
Discussion of readings [2C] |
[2C] Weick – Organizing and Process of Sensemaking [2C] Peirce – The Three Cotary Propositions |
|
Thu, 2/7 |
Perception |
Discussion of readings [2D] |
[2D] Mahlke – Visual Aesthetics and the User Experience |
|
Tue, 2/12 |
Presentation of Position Artifact |
Lecture: Types of Interaction Design |
|
Section 3: Innovation and Social Entrepreneurship
Describe and define social entrepreneurship.
| Topic | In Class | Readings for This Class | |
|---|---|---|---|
|
Thu, 2/14 |
No Class |
|
|
|
Tue, 2/19 |
Social Innovation |
Discussion of readings [3A] |
[3A] Wyatt – Design Thinking [3A] Martin – Social Entrepreneurship |
|
Thu, 2/21 |
Behavioral Economics |
Discussion of readings [3B] Lecture: Making Decisions |
[3B] Ariely – Predictable Irrational (book) |
|
Tue, 2/26 |
Business Models |
Discussion of readings [3C] |
[3C] Elkington – Win Win Win [3C] Dees – The Meaning of Social Entrepreneurship |
|
Thu, 2/28 |
Presentation of Position Artifact |
|
|
