educational institution in Austin, Texas,
teaching Interaction Design and Social Entrepreneurship.
Offered from June 24th - July 5th, 2013
About This Course
As companies realize the strategic benefits of memorable, unique and quality experiences, interaction design becomes more critical as a core differentiator and a necessary internal competency. Interaction design cuts across products, business units, and brand offerings, and should represent a cohesive and meaningful dialogue with consumers and end users. This seminar is ideal for engineers, designers, and marketers looking to establish a strong and memorable interaction design solution for products and service.
This course costs $10,000. The coures fee includes all educational materials, as well as coffee and catered lunch each day.
Skills and Methods Covered
- An end-to-end user-centered design process
- Affinity Diagramming
- Participatory Design Toolkit Creation
- Participatory Design Facilitation
- Scenario Development
- Storyboarding
- Concept Mapping
- Low and High Fidelity Wireframing
- Presentation
Course Schedule
The following describes the high level course schedule and overview.
| Monday | Tuesday | Wednesday | Thursday | Friday | |
|---|---|---|---|---|---|
Week 1 |
User-Centered Design Process, introducing the ideas of design based on user wants, needs, and desires, and supporting major user goals Affinity Diagramming, a method for making sense of chaotic organizational requirements and needs |
Participatory Design, skills for collaboratively building new services with stakeholders, clients, and users. Toolkit Creation, specific artifacts for co-creation with end users |
Participatory Design Facilitation, utilizing toolkits to extract raw creativity from end users and other “non designers” |
Concept Mapping, making sense of complexity through a structured process of mapping key entities with actions |
Presentation, describing how to clearly communicate a messy design process to stakeholders and other constituents Week 1, Reflection |
Week 2 |
Scenario Development, or how to create narrative-driven explanations of complicated and incomplete ideas suitable for agile development or internal iteration Storyboarding, describing how to translate written scenarios into a more visually compelling and ubiquitous format for development translation |
Low Fidelity Wireframing, illustrating how to use hand-sketched schematic material as a method of problem solving and understanding |
High Fidelity Wireframing, illustrating how to use more visually compelling creative tools to describe complex interactions and communicate intent to developers or other business constituents |
Advanced Presentation, describing how to present new interaction design ideas to groups for targeted feedback or buy-in |
Selling Interaction Design, discussing ways of articulating value in various languages in order to achieve both internal and external consensus and support Week2, Reflection |
Class meets each day from 9am - 5pm.
