Kurt Hanley

Kurt Hanley

Originally from the Colorado Territory, Kurt has been living in Texas for the last three years. Kurt’s work experience ranges from eradicating homelessness to protecting your grandparents from getting ripped off by financial villains.

Kurt enjoys playing in the great outdoors and takes a pilgrimage back to Colorado at least once a year to help his brother on his farm and build earth homes.

Before moving to Texas, Kurt lived in a small mountain town outside of Munich, Germany. He worked in the hospitality industry, where he ran conferences and kids programs, gave tours, and taught snowboarding for soldiers on leave from Iraq and Afghanistan.

Kurt’s applied to AC4D because he recognizes the power of education applied to a passion. One of Kurt’s goals while in the program is to strengthen his relationship with his imagination. Kurt enjoys spending quality time with his imagination. They often take trips and romanticize conversations with foreigners together. I am Kurt’s imagination, without me Kurt could not regulate his heart rate, blood pressure or breathing.

Often you can find Kurt hanging around different art studios around Austin picking up new techniques and sharing ideas. Or at Gourmand’s having a beer and devouring sandwiches.


Reflections

No videos found.

Recent Blog Posts

 

Highlighting The Work of Non Profits

For quarter four I am pushing through to build out my wireframes with Story Share in a second iteration. It has been an interesting process on going through this design state, again. In quarter 2 I was able to get a taste of what it is like to do user testing with thermostat wireframes. It is interesting to find each time I go through the process that the first concept or iteration to me feels like the best one. Each iteration after that becomes the reality of the world imprinting its true functionality.  Through testing and talking to industry professionals this project is beginning to tighten up in direction and concept.

Below is the second iteration of wires that I will be using for testing this week. The goal of this wireframe is to allow new users to arrive at a space and understand how to achieve a specific goal. This intro slide focuses the user to make the choice of investigating the Story Share app as a new user or to sign in as a previous user. In this scenario the user is new to the space and looking to volunteer. Ex. 1 is of the main page and Ex. 2 is the following screen of a user story.

 

 Once a user finds a volunteer opportunity they are interested in they are brought to a more in depth level of the app. While viewing the story the option to volunteer with the event becomes a major icon listed at the bottom part of the screen. If a user decides that this is an event that they want to be apart of they tap the “help out with this project” button. Keeping this action as a consistent feature to new users is a form of a reminder to sign up. Basic information is collected as seen in Ex. 4 and email notification for registration is sent to the user. This is to engage the user but not overwhelm them with a barrage of front end questioning.

The ability to allow users to read through projects and navigate the space without being registered is important. By doing this people who are exploring this app can see what level of importance it might have to their needs and goals. Advocacy is a primary function to the purpose of creating stories for Story Share. Creating a continuous feed of information for particular volunteer opportunities can show the on going challenge that many non profits and their clients go through. My goal is to allow users to share stories in order to continue the advocacy of the clients they are helping.

Posted in Classes, Interaction Design, Social Innovation | Leave a comment

IDSE 402 Putting Context To Design

After reading the assignments for IDSE 401, I completed a chart to depict the different authors point of view. On one access I thought of showing a linear progression between future design and traditional design. To me this represents how I felt the authors focused on when deciding how they want to make design decisions. 

The authors on the bottom part of the chart used more traditional examples to depict the environment to make informed design decisions. When discussing emotions I feel that they are trying to focus on a more humanities approach to design. This would involve areas such anthropology, philosophy, and sociology to inform the designer on where to discover clues when making decisions.

The authors on the top use more future (not currently existing) design ideas to make decisions. Sanders is the best example of this with her emphasis on the individual that is the ideal user being the center of all decisions.

-Chart depicting the different understandings I interpreted from the reading.

The half of the graph showing Human Focused/Computer Centered is how I feel the authors view interaction. The authors on right side explore the ability to allow technology to function ethnographically. While the authors on the left support methods of human to human ethnography. The authors in this section depicted the human computer interaction relationship and the process of ubiquitous computing. On the the far end of this chart is Mann and his discussion of engaging technology to capture every aspect of his life. I feel it pushes the interaction of computer centered design. Altogether the readings depict important fundamentals when exploring environments for design.

Posted in Design Education | Leave a comment

Empowering Volunteers

Story Share is a project that focuses on providing the best volunteering opportunities to high school students. This project allows high school students to curate their personal profiles in order to share their schedules so that organizations that need volunteers can be alerted to their availability. One primary goal of this project is to create a website that can record volunteer work so students have a working portfolio that can easily be used for their professional or collegiate ambitions. During the next quarter, my plan is to test and revise the user flows for a working website dedicated to this service.

-Student meeting with counselor to go over college admission requirements.

The website is derived out of design research collected at the Onion Creek Flood in Austin, TX. On October 31, flood waters caused damage to communities in South Austin and surrounding towns. From the events that unfolded, it became important to me to build a site that works as an online resource for advocacy, response, and safety. The intention of the project is to create an organic interchange between community members who wish to volunteer and those organizations that are in need of volunteers. One under-recognized demographic of Austin’s community are high school students who are seeking volunteer opportunities. This project aims to help them become a voice of advocacy in a time of need.

This site is intended to function as a valuable tool for high school students in that it creates a place where students can find volunteer opportunities. By testing design functions of the site with various users’ insight can be learned to find the most effective forms of how to communicate this site. Many students are unsure of what, where, or how to even get started in volunteering. Story Share recognizes that this is a problem and seeks to offer a solution.

 -Initial design layouts of Story Share website.

Motivating factors for High School Students to volunteer are:

  • College Admissions.
  • High School Requirements.
  • Curriculum requirements for Academy of Global Studies.
  • Student clubs.
  • Personal interests.

By allowing students to include photos, stories, and schedule volunteer times the chances of the students to find opportunities that work for them become more realistic. Story Share plans to allow users to share experiences social media sites in order to help draw volunteers towards events that need more participation.

If you or someone you know is interested in helping with the efforts of making this into a reality please contact Kurt at kurt.hanley@austincenterfordesign.com Assistance in the form of time, advice, or contacts is extremely valuable for the success of this project.

Thank you.

Posted in Social Innovation | Leave a comment

Mobile Apps for Disaster Recovery

Giving tools to people engaging them to create is the best way to encourage more volunteering response. Having the chance to craft and sculpt any of the surroundings people are in gets to the heart of volunteering. With this app the goal is to give a set of tools that stimulate a volunteer to inform about damaged areas into engage others to volunteer. By raising awareness of the need the stronger the community responds and the better survivors still feel connected to the community. I can’t think of a greater way to increase community awareness than to make tools for them to raise awareness of an disaster.

Below is an phone app for people involved in volunteer service. The goal is to engage others to become volunteers and help out on similar projects. One way that I am exploring this space is by utilizing music. This phone app below is a walk through of how an individual can document the work that they are doing and share it in a fun engaging way with other people. Music is the medium that transmits a messages to others. By having a application operating from the ideas of creative problem solving this can be a solution for natural disasters not being quickly dropped by popular media for other stories.

The other concept for Natural Disaster relief work is rooted in supporting the survivor directly.  Having an emotionally supportive phone app that provides a step by step process on how to recover from a natural disaster can empower survivors. Most of the time people are unprepared and unknowledgeable on the steps to take after a disaster occurs. The goal of this app is normalize the process of recovery by providing goal setting in task managed approach. This is an application that incorporates a task list to provide a better understanding of a sense of accomplishment. In the workflow below a user is given a set of tasks to complete in each category. The idea is to project the frustrations of the daunting task of recovery into a more understandable language with small steps and goals.

Other engagements that the app can have is check in to evacuation center. Allowing check ins on the mobile device will allow a better managed intake as well as have a the ability to communicate in multiple languages. Discussing this with peers has raised some ideas of who to focus this type of app too. Another idea I found to be profound was make this an app geared more toward kids. By creating a rebuilding education tool that incorporates the methods of play to engage kids could be extremely beneficial to the rebuilding process.

Posted in Interaction Design, Portfolio, Theory | Leave a comment