conner.drew@ac4d.com

Alumni

Conner Drew

Conner has been interested in technology and the “digital arts” since he was slicing up photoshop files to skin his myspace page in middle school. He took these interests and earned his BFA in communication design with a minor in advertising from Texas Tech University. Conner has spent the last couple of years designing products and has learned to enjoy uncovering insights during research and user testing. This led him to want to pursue a more end-to-end understanding of how to approach problem solving with design at AC4D.

Outside of design, Conner likes to spend his spare time hiking at the Greenbelt, taking pictures, and being a doggie daddy.

Random facts:

  1. He has played paintball on and off for 12 years. He can’t truly quit and hopes to compete again.
  2. He processes lyrics as another instrument unless he really, really pays attention.
  3. He’s dislocated his shoulder about nine times. He may have actually lost count.

Recent blog posts

Breaking Out of Our Own Limitations

As children we are told many cliches such as, “the possibilities in life are endless. You can do anything you want to do.” These statements may have become overused, but there’s a truth to it, with the right tools. As we get older, we generally tend to forget this sentiment. I believe this frame of mind…

Inherent Power and Responsibility in Our Day-to-Day

Designers wield an immense amount of power, whether they realize it or not. Sometimes it doesn’t feel like that power is present, especially in conditions where designers may lean more towards the side of implementation rather than the creation of something new and original. Design is mostly manipulative. Jon Kolko states, “Interaction design is largely…

Validating a Hypothesis: Grocery List Optimizer

My team and I have decided on an idea for our final project, which is to create a grocery list optimizer (the name is still a work in progress). The mobile app will look for money saving opportunities within someone’s grocery list as well as making healthier recommendations. Moving forward with this idea we need…

The Outcome, Regardless of Intention

As designers, everything we do from the type of problems we work on solving to making the choice of using a radio button or a check box stems from intention. Without intention, choices are made blindly causing an arbitrary execution. I believe intentions are important within design, but where the conversation becomes a bit muddy…

myAT&T Mobile App Redesign – Feature Brief

If you’ve been following along you’re familiar that we are approaching the end of our myAT&T mobile app redesign. During this time a significant amount of work has been done and can feel overwhelming reflecting on what exactly has been done. This is where the benefit of a feature brief comes into play. A design…

Making myAT&T Designs a Reality – Part 2, Roadmapping

Last week we looked at the first steps involved in turning our myAT&T mobile app redesign into a real working product. This included looking at technical capabilities and estimating how long it would take for each feature set, or flow, would take for a team of two developers to create. This week we will be…

Making myAT&T Designs a Reality – Part 1

If you’ve been following the students enrolled in AC4D, you’re aware that we have been working on redesigning the myAT&T mobile experience. If you’re just now tuning in, please click here to see the process we’ve used, which includes understanding of the current space, generating ideas, and creating wireframes. The next step in this process…

Evaluation my myAT&T Mobile Redesign

In previous blog posts I have detailed how we the class of 2017 has been tasked with redesigning the current myAT&T experience. We conducted research to conclude the top pain points/features we were to incorporate into our design, concept mapping to gain a high level understanding of the space. We then applied divergent thinking to…

Redesigning myAT&T – Sketches to Digital Wireframes and User Testing

After completing our sticky note storyboarding in Rapid Ideation we then moved forward by creating higher fidelity wireframes using pencil and paper on a phone screen template. Previously, we only concentrated on the most important task or idea for each screen in our sticky notes. Because of this key information within each screen was missing…

Service Design – Thinking of Solutions

For our Service Design class, Garrett and I have been working with We Are Blood, formerly known as The Blood Center of Central Texas. We chose to work with them due to the fact that despite their success, they still need an increase in donations. To date, we have conducted research relating to the donors…

Redesigning myAT&T – Storyboard Flows

Our project for Rapid Ideation and Creative Problem Solving this quarter is redesigning the mobile experience for managing your AT&T mobile phone account. We chose this problem due to how much opportunity there is to improve on the experience, especially on the mobile platform. Not only is there opportunity for improvement, pretty much everyone can…

Team Food Freedom – Beginning Research

Well, it’s begun! Team Food Freedom has begun our larger AC4D project. My team and I have decided to research “access to healthy food among low-income individuals in Austin”. Our group is aware of the important role food, more so healthy food, plays in our every day life. We are curious how access to healthy…

Concept Mapping – Creating Understanding

Concept mapping is intended to create an understanding around an unfamiliar space. The idea is to step back and abstract the space you’re looking at to create a high-level understanding. This idea is much more ambiguous than the previous mapping exercises I have created, which caused some difficulty at the beginning. My first iteration was…

Final Research & Synthesis Reflection – Payday Loans

  As Quarter 1 wraps up we are taking this time to look back on how we can ultimately improve conducting our research and synthesis. These are some of the primary skills I was most excited to learn more about from the program. Before I go into that I want to give a brief overview…

Theory Final – Larry the Lobster

For our last project in theory we were asked to read 6 articles from a variety of designers that discussed what is involved with being a designer as well as the process of design. We live in a time where design is maturing into a discipline which is being recognized to stand alone. Design is…

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