conner.drew@ac4d.com

Student

Conner Drew

Conner has been interested in technology and the “digital arts” since he was slicing up photoshop files to skin his myspace page in middle school. He took these interests and earned his BFA in communication design with a minor in advertising from Texas Tech University. Conner has spent the last couple of years designing products and has learned to enjoy uncovering insights during research and user testing. This led him to want to pursue a more end-to-end understanding of how to approach problem solving with design at AC4D.

Outside of design, Conner likes to spend his spare time hiking at the Greenbelt, taking pictures, and being a doggie daddy.

Random facts:

  1. He has played paintball on and off for 12 years. He can’t truly quit and hopes to compete again.
  2. He processes lyrics as another instrument unless he really, really pays attention.
  3. He’s dislocated his shoulder about nine times. He may have actually lost count.

Recent blog posts

Making myAT&T Designs a Reality – Part 2, Roadmapping

Last week we looked at the first steps involved in turning our myAT&T mobile app redesign into a real working product. This included looking at technical capabilities and estimating how long it would take for each feature set, or flow, would take for a team of two developers to create. This week we will be…

Making myAT&T Designs a Reality – Part 1

If you’ve been following the students enrolled in AC4D, you’re aware that we have been working on redesigning the myAT&T mobile experience. If you’re just now tuning in, please click here to see the process we’ve used, which includes understanding of the current space, generating ideas, and creating wireframes. The next step in this process…

Evaluation my myAT&T Mobile Redesign

In previous blog posts I have detailed how we the class of 2017 has been tasked with redesigning the current myAT&T experience. We conducted research to conclude the top pain points/features we were to incorporate into our design, concept mapping to gain a high level understanding of the space. We then applied divergent thinking to…

Redesigning myAT&T – Sketches to Digital Wireframes and User Testing

After completing our sticky note storyboarding in Rapid Ideation we then moved forward by creating higher fidelity wireframes using pencil and paper on a phone screen template. Previously, we only concentrated on the most important task or idea for each screen in our sticky notes. Because of this key information within each screen was missing…

Service Design – Thinking of Solutions

For our Service Design class, Garrett and I have been working with We Are Blood, formerly known as The Blood Center of Central Texas. We chose to work with them due to the fact that despite their success, they still need an increase in donations. To date, we have conducted research relating to the donors…

Redesigning myAT&T – Storyboard Flows

Our project for Rapid Ideation and Creative Problem Solving this quarter is redesigning the mobile experience for managing your AT&T mobile phone account. We chose this problem due to how much opportunity there is to improve on the experience, especially on the mobile platform. Not only is there opportunity for improvement, pretty much everyone can…

Team Food Freedom – Beginning Research

Well, it’s begun! Team Food Freedom has begun our larger AC4D project. My team and I have decided to research “access to healthy food among low-income individuals in Austin”. Our group is aware of the important role food, more so healthy food, plays in our every day life. We are curious how access to healthy…

Concept Mapping – Creating Understanding

Concept mapping is intended to create an understanding around an unfamiliar space. The idea is to step back and abstract the space you’re looking at to create a high-level understanding. This idea is much more ambiguous than the previous mapping exercises I have created, which caused some difficulty at the beginning. My first iteration was…

Final Research & Synthesis Reflection – Payday Loans

  As Quarter 1 wraps up we are taking this time to look back on how we can ultimately improve conducting our research and synthesis. These are some of the primary skills I was most excited to learn more about from the program. Before I go into that I want to give a brief overview…

Theory Final – Larry the Lobster

For our last project in theory we were asked to read 6 articles from a variety of designers that discussed what is involved with being a designer as well as the process of design. We live in a time where design is maturing into a discipline which is being recognized to stand alone. Design is…

A Story of Poverty – Theory Readings

Poverty is a social issue which could be argued to be impossible to solve, a wicked problem. A wicked problem is a problem that is so deeply connected to other factors with a large set of variables that it is inherently extremely difficult to solve. But, by trying to understand the links and causes of…

Design in Society – Comic Assignment

For our first assignment in IDSE102 Design, Society and the Public Sector, we read and discussed six articles which dived into various opinions about design and society. The discussions were very thought provoking and had me start thinking about design in ways I hadn’t previously thought about before. Next, we were asked to create a…

Team Sprocket – Research Plan Reflections

The flow of the process was somewhat lost due to time constraints. It seems like it would be optimal for all researchers to experience each step, from focus statement, through participants and context, to the action plan. Our team split up the sections and therefore had on blinders while creating our first drafts. Working in…

Research Plan – Team Sprocket

  Focus and Topics Predatory loans, by definition, can be abusive and take advantage of people without them being aware that this is the case. Team Sprocket seeks to understand predatory loans in greater detail to find out how we would potentially improve this scenario.   We intend to explore the parties involved directly, and…

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