diana.griffin@ac4d.com

Alumni

Diana Griffin

Diana Griffin is a co-founder of GirlsGuild, as well as an interaction & communication designer, erstwhile educator, sometime writer, and always a learner. She has lived in four countries on three continents, speaks two-and-a-half languages, and loves the challenges of learning, working, and sharing across cultures.

In her work she is passionate about exploring the intersections of design, education, and culture in the context of social and environmental sustainability, and in play she is equally passionate about books, bicycle-riding, and experiencing the world with wide-open eyes, mind, and heart. Since moving to Austin from Vancouver, Canada, she’s practicing replacing her “eh’s” and “aboot’s” with “y’all’s”.

 

Recent blog posts

Building Girls Guild

(or, How We’re Making a Community of Makers) But first, a shameless plug. We’ve entered Girls Guild in the GOODMaker Art Everyday Challenge in hopes of funding our pilot and launch, and voting ends soon (03/30 at noon PST). Please, pretty please, lend us your vote. Thank you! Anyway. What is all this? How did…

Where Design Strategies Come From

Where Design Strategies Come From

Why We Need Technology, and Technology Needs Design

Design and the Difficulties of Complex Problem-Solving

by Jaime Krakowiak & Diana Griffin Interconnected. Globalized. Complex. These words describe not only our contemporary world and the systems we’ve developed to deal with it, but also, equally, the problems that plague it. As these problems increase in scope and impact, we struggle to redefine them, to pin them down so that we can…

Marketing the CSA Cooks' "Fresh Ideas Exchange" App

  Check out the landing page for the “Fresh Ideas Exchange” app. It’s also got: a Twitter page a Facebook page and a hypothetical Facebook ad campaign, below:

App Prototyping, Round 2

This time, a video demo of the app formerly known as ‘Community Cooks,’ currently known as the Johnson’s Backyard Garden (one of the local CSAs) ‘Fresh Ideas Exchange’. The animations have somehow gotten lost in conversion; working on figuring that out. In the meantime, voilà: App demo video

Designing for "Deep Interactions"

Position paper #3 for IDSE 102 – Design, Society and the Public Sector, by Jonathan Lewis & Diana Griffin. Experiences are important. They teach us what is right and what is wrong. They shape our beliefs and our preferences; they make us who we are and who we will become. Experiences can lead to growth…

Quick & Dirty Business Model, Pitching and Prototyping

The Task, Part 1: Looking at the findings from our initial stage of research, pinpoint a problem area and develop a business idea that solves it. Ben and I had visited and observed local CSA farmers at work for our research, and one problem that had come up was the difficulty of recruiting new CSA…

Getting uncomfortable with what's comfortable

“You have to get comfortable with what you’re comfortable with, and get uncomfortable with what’s comfortable.” That was some of the advice given to us last class, and in that spirit, I’ve been trying to get uncomfortable with words and more comfortable with visuals. Thus, I’m resisting the temptation to launch into a lengthy preamble…

CSAs & the Community: a Contextual Inquiry

In the past few weeks, we’ve begun our design research process, looking into the overarching topic of food as a social issue. For the contextual inquiry phase of our research, Ben and I chose to look at trends in locally-grown food, and within that topic, we established as our specific research focus the goal of…

Major over-thinking followed by a minor epiphany

If I had to break down my process for revising my brand statement this week and moving into the realm of storytelling, it would work out to about 85% wallowing in introspection and over-thinking, 12% frantic mad-dash rush to produce something, and 3% post-all-nighter epiphanic “OH! I get it!” moment. All in all, not a…

Synthesis on the fly: a mid-class exercise

In class last night we did a quick exercise around the three readings we’d been discussing: Maurizio Vitta’s essay “The Meaning of Design,” Allan Chochinov’s “1000 Words: A Manifesto for Sustainability in Design,” and Victor Papanek’s preface to Design for the Real World. Our task was to synthesize these authors’ points into one cogent argument.…

Defining an Entrepreneurial Identity

In my last post I announced my intention to embrace a new definition of entrepreneurship; this post sums up my first step in acting on that intention. A successful entrepreneur needs a strong personal brand to identify and differentiate them, so in our studio course our first assignment was to define our brand and begin…

Embracing Entrepreneurship

Five days into the first week of AC4D’s second year, the six of us new students have been through orientation, a two-day Design for Impact Bootcamp, a great kickoff party, and our first official class. Already we’ve done a lot of learning, already our mindsets are changing, and there’s a lot still to process. For…

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