kay.wyman@ac4d.com

Student

Kay Wyman

Kay has been fascinated with immigration processes ever since spending a year in Germany brought her close to many immigrant experiences. She studied Modern European Thought / German Language and Culture at the CUNY Graduate Center in New York and then moved to San Francisco to work for an organization sponsoring cultural exchange visas. Kay seeks to unite her drive to explore the relationships between people and polity with design. After completing the AC4D program, she aspires to use design thinking to facilitate positive human interactions within and around immigrant populations.
Kay is also a freelance writer, delitescent logophile, and a volunteer food runner.

Recent blog posts

Banking App Redesign: Financial Modeling

This project was interesting because, unlike standard banking functionality, it required me to build something with which many people may not be familiar. The participants all had either never used a financial modeling tool, or had used one of which I was not familiar and which formed the basis of their mental models for controls…

Designing for the User: Ideation to Lo-Fi Prototyping

This week our team of Kim Nguyen, Aaron Steinman, and myself  began creating and testing low-fidelity (lo-fi) prototypes of our four capstone project concepts. We will test and validate these ideas for the next three weeks to decide which one we will move forward with and build in Q4. Getting to Ideas Building on the…

Usability of UI: Testing Wireframes

Usability testing is all about observing what people do, listening to what they’re thinking as they do it, and then discerning why they are doing it. I learned this week that understanding the motivations and feelings behind users’ actions is the key to figuring out how to move forward to refine a design. Since last…

Banking App Redesign: Wireframing

This week has felt like an explosion of learning and doing! We built out wireframes for our mobile banking app redesign and thought through how a user moves through a flow to accomplish a goal, such as checking their bank balance. Start with a Story I learned that user flows should begin with a story about…

Concept Mapping an Unconfined System

Our quarter three studio class continues with the research we did last quarter around post-traditional students. Due to some internal class changes, I have moved groups to join Kim Nguyen and Aaron Steinman, who are focusing on working students. While the focus statement and characteristics of the participants have shifted, my research with prospective students…

Concept Mapping: Redesigning a Mobile Banking App

Designing Digital Interfaces Quarter three has begun in earnest with a big shift towards learning about the later phases in the design process. The class Designing Digital Interfaces with designer Chrissy Cowdrey will challenge us to comprehend existing digital infrastructures, and build out redesigns through sketching, building wireframes, presenting and eliciting feedback. Since most design solutions will…

Service Design at Buzz Mill

We are wrapping up our second quarter and that means finalizing our team service design projects. Through our research process Sara Miller, Shelly Stallings, and I have identified opportunity areas for our client, the Buzz Mill in Austin, and have design recommendations that will help them to achieve their goals. Our team had created a…

Educational Decision-Making: How Prospective Students Decide a Career Path

What We Are Hearing Making decisions about education can be a daunting and on-going process. As we hear more stories from prospective students who are trying to figure out what they will choose for their major and career paths, we have begun to notice patterns in what tips the scale form one decision to the…

Class Research: Notes from the Field

What we’ve been up to Quarter two started up with a new research project for the class. This is a check-in to exhibit what we’ve all been doing for the past five weeks. Our findings will become the foundation of our cohort’s capstone project, which we will develop in quarters three and four through ideation and…

Service Design at Buzz Mill: Framing the Problem

As we move through November, our service design project at Buzz Mill Coffee House is beginning to bear fruit. Today we presented our insights and problem statement to the business, which showed how we are framing and narrowing the focus of our efforts. Insights In the design process, insights are the phase where bigger discoveries…

Theory: The Thinking Behind Design

Our overarching theme in our theory class this section is How designers think. What is Design Thinking? This section most pointedly gets at the question “what is design thinking?” One cannot define design thinking without some clarity on what design actually is and when it is used. Only, I get the sense that the word…

Buzz Mill Themes: The Patterns Within

Research Team: Shelly, Sara, Kay It’s been seven weeks since our team first connected with Buzz Mill Coffee Shop, a social initiative cum cafe-bar, in Austin and kicked off our service design research project. As we dive deeper into our data and discuss details around what people are experiencing and how Buzz Mill is trying…

Reflection on Contextual Inquiry Project

Just past the half way mark in our first quarter at AC4D, I have been reflecting on our group service design project at Buzz Mill coffee Shop. At the beginning of our research we were asked to find a business and pitch a research project the would use contextual inquiry as a means of discovering…

Poverty and Design: Theory Storyboard

This week, we were tasked with presenting our theory section of Poverty and Design as a storyboard. We read seven authors, analyzed their ideas, and synthesized them within a story. This project fit nicely with our studio foundations project from last week, which was also a storyboard. I combined the two and tried to put…

Sketching People and Scenes

Last week, our studio class progressed from shapes and objects, to drawing people and scenes. Pat Marsh taught us a simple guide to sketch out a human form in approximate proportion as training wheels until we gain some confidence sketching people. He emphasized shoulder and hip angles to mimic natural posture, and gestures that can easily indicate emotions.…

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