kristine.mudd@ac4d.com

Alumni

Kristine Mudd

Kristine Mudd is a designer who enjoys the discovery, play, analysis, and exploration that is part of her everyday life. Her desire to explore ideas creatively can be traced back to her years as a dancer. Trained in ballet and modern dance, Kristine uses her knowledge of movement to create an esthetic flow to her designs. After graduating from the University of Minnesota with an honors degree in International Relations, Kristine moved to New York City where she began to explore the relationship between movement and design. She was art director at Scholastic Inc., where she was involved in numerous corporate design initiatives and helped create their first (flagship) retail store. Currently Kristine has her own company, Muddpuppy. She has transitioned her company into the interactive arena, designing interfaces for touch screens, web and desktop applications. She has taught graphic design at Minneapolis College of Art and Design (MCAD) and actively participates in professional design organizations. She has worked on projects for Microsoft, Quark Inc., Girls Inc., Milkweed Editions and The UpTake. Kristine is looking forward to participating in the program at the Austin Center for Design and exploring where her journey takes her next.

Design has the ability to establish a mood, emotion, communicate ideas and evoke thought. Through its use of visuals, animations, and structure of information, design enables businesses and organizations to connect with audiences. Design connects people to products, information, services and other people.

 

Recent blog posts

OneUp and Q3

This quarter was all about synthesizing, making and revising. It is a familiar process to designers, but we were introduced to the concept of business as a layer within the process. We were asked to consider the building blocks of a business as we were iterating our design ideas. This became an integral part of…

change and play

My project this quarter has been focussed on using play and community to build confidence and change behaviors. I have been looking at life-skills and youth aging out of foster care. The research we did last quarter changed my perspective on homelessness. I was unaware that women and children were the fastest growing population, many young…

user vs. standards

The past couple of weeks we have been doing Think Aloud usability testing on the iphone applications that we built wireframes for last quarter. It was great to take the prototypes out and experience a range of reactions to both the application as well as the UI. We were charged with documenting “critical issues”. In…

spaces and places

We are all busy rushing around to work on our final presentation for our research findings. We are building a new story based on the various stories we have heard and shared throughout the research/synthesis process. The listening has taken all of us to different spaces and many places. We have been to shelters around…

chaos to community

Synthesis and data sorting can often look like chaos to those not involved. Walls of post-it notes, lots of sharpie drawings, maps or models on brown paper, and pictures. But this wall for all of us involved in the design community represents a treasure chest. We spend hours sorting through our data, adding to the…

It's just the beginning

Reflecting on the first quarter over the weekend made me realize how much we have done in a short time. There have been great discussions, papers, research and lots of making as well as presenting in our studio class. This video is a short recap of the work I did in our studio class. It…

keep moving

This has been a theme in our studio class this quarter. Just start working, get your ideas out there—sketching, info. graphics, building stories, writing blogs, tweets, pitches, sites and now this week exploring mobile applications. We do not stop once we get the idea down on paper or translated into pixels, but we present, critique…

tutorial resources

Here are some resources for tutorials for various applications we are working with. There are tons out there, but these are a good place to start. vector tuts psdtuts smashing magazine best of illustrator tutorials 50 tutorials every designer should seegives some techniques for tracing photos layers magazine adobe tv indesign secretsgreat site for InDesign…

design and play

I have always been interested in the concept of “play” and often feel that my best design work happens when I let go and simply “play” rather than focus on what needs to happen and expectations. “Play” seems to create the freedom and room for exploration and discovery. Perhaps it traces back to childhood memories…

chart resources

Here are a few links that might be helpful as we all work on our models and charts. Communicating Designwireframes, flowcharts and personas and other UX deliverables Concept Models—A Tool for planning Websitessome great tips at the end of the post MindMap Inspirationgreat examples of mindmaps + info. Cool Infographicscool infographics samples Small Labscollection of…

doing to understand

We have been discussing the concept of co-creation as a research method in our research and theory classes. It is great to be able to layer them on top of each other. The theory class is allowing us to explore what the experts are saying through very thoughtful examples and articles. While I could see…

action prescriptions

Given that we have been talking about the environment in class and the importance of action I wanted to share this link. Dr. Jeremijenko, an Australian artist, designer and engineer, has started a clinic in NYC to address environmental issues on an individual basis. Run like a health clinic patients come in and discuss an…

experience?

The past few weeks we have been discussing the role technology plays in design as well as the role or responsibility of the designer. The question about whether or not we are designing “experiences” has come up a few times. I am not completely comfortable with the industry term even though I probably end up…

collaborative consumption

We have been discussing design and its relationship to society in theory class. The presentations were given last night and they were amazing. I learned so much from everyone’s thoughts and presentations. We are moving on to other ideas in that class, but I wanted to share this link about collaborative consumption . Consumption is…

is designing for children different?

Recently, I listened to Radio Johnny: Debra Gelman on Designing Digital Experiences for Children to hear her point of view on designing for children. The interesting outcome is that many of the concepts discussed could apply to designing for adults as well. Kids are not great readers, which encourages designers to use other means to…

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