laura.carroll@ac4d.com

Student

Laura Carroll

Laura is currently the Brand Content Manager at Favor Delivery, where she leads brand voice, copywriting, and social media. She is attending AC4D to expand her experience with design and user research, specifically as they apply to problems for social good.

Prior to Favor, Laura led the social media team at Giant Noise, a lifestyle public relations and social media firm based in Austin, Texas. She has helped build the social and messaging strategy for brands like The Culinary Institute of America, Daily Greens, Amplify Austin, Deluxe, Pinkberry, Twang, Twin Liquors, and more.

Born in the midwest and raised in Texas, Laura graduated from the University of Texas at Dallas with a degree in Emerging Media and Communication. When she’s not working, you can find Laura outside with her dog Pearl, practicing yoga, or learning ceramics at East Side Pot Shop.

Recent blog posts

Exploring Ownership of Park Spaces in Austin

Let me ask you a question: what’s your park? Is it the pocket park at the end of your block? Is it a splash pad that your kids frequent on Saturday mornings? Is it the trail on the edge of town where you recharge from the city? No matter your preference, you’ve likely found your…

Considering Time When Designing With or Designing For

AC4D is a ‘practice what you preach’ program — if you haven’t already figured that out. This week, we are knee-deep in design research for our clients, so of course, we are also discussing ethical research methods and the power of designing with– not for– our users. For me, these readings felt really serendipitous (though…

Judging Ethics and Responsibility in Design

Over the past two weeks, we have been tasked with reading five prominent writers’ perspectives on design: Edward Bernay’s “Manipulating Public Opinion: The Why and the How” (1928) John Dewey’s “The Need of a Theory of Experience” (1938) Victor Papanek’s “Design for the Real World” (1970) and “Creativity vs. Conformity” (1971) Maurizio Vitta’s “The Meaning…

Personal Reflection: The Highs and Lows of AC4D Bootcamp

Our 3-day bootcamp just wrapped, and I’m invigorated, excited — and exhausted. We condensed big ideas we’ll use throughout the entire program into three days: user interviews, theme finding, insight development, ideation, sketching, and presenting.  I’m not exhausted for obvious reasons: our days weren’t long, we didn’t have reading homework, and most of our tasks…

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