mariangela.marin@ac4d.com

Student

Mariangela Marin

Mariangela has a background in Industrial Design and User Experience design. She has worked both for cultural conservation causes, furniture design projects, as well as for user centered design projects for technology driven solutions. She has lived back and forth between her native Mexico and her second home in Houston for the past six years, finally deciding to stick around a little longer for a year of immersion into AC4D’s educational experience.

I have lived all my life standing in that thin line between those that are privileged and those who don’t have a lot. Always questioning why many practices in society have come to be acceptable; social inequality, injustice, and intolerance to anyone or anything that is strange. Having the tools to take a sensible and creative approach to contribute to a mind shift towards these issues and empower the right people, are vital to take a step into a direction for positive change. Using the creativity that pushed me to study design and focus that on issues that matter, will be far more valuable than just designing good looking products. I am positive AC4D and the exciting people that are part of this community will help me further develop the tools set necessary to bring social sciences, technology and creativity together to design and seamlessly implement meaningful and transformative experiences for all humans.

Recent blog posts

Service Design: CRAFTing a Customer Journey

For Service Design, our team (Mariangela, Adam, and Mary Hannah) has been working with a local pay-by-the-hour craft supply business called (fittingly enough) CRAFT. This has meant that we have gotten the wonderful opportunity to interview a bunch of CRAFT patrons and do a little crafting of our own. Service Design is the exactly that,…

Redesigning Mobile Banking: “I don’t know what’s happening here”

In case you are reading this for the first time, for this quarter’s Rapid Ideation and Creative Problem Solving class, I am redesigning Bank of America’s mobile bank application. For the last two parts of the assignment, I started by creating concept maps of the current and redesigned state of the mobile bank, this helped…

Wireframing: Redesigning Mobile Banking

For the second part of our Mobile Bank App Redesign project – recap for the first part here – we dived into wire framing. We developed a few scenarios inspired in different types of people. This allowed us to think of different banking needs that other people might have and helped us understand what would motivate them to…

Concept Mapping: Understanding Mobile Banking

The second quarter has started, and in our Rapid Ideation and Creative Problem Solving class we are learning how to redesign a mobile banking application. The first step in our process has been to create a high level Concept Map of the basic activities that entail managing ones money through a mobile app. I decided…

Jaime by Design: The boy who failed design

For this quarter’s last assignment, the class was tasked to analyze and synthesize articles on how designers think. Design practitioners such as Chris Pacione, Nigel Cross and Edward de Bono, analyze what is known about the particular skillset of a designer. These have to do with the ability to recognize ill-defined problems and how they…

In pursuit of inclusion

For our theory class this week, we read articles on the subjects of poverty and social entrepreneurship. Some of the readings have similar views as it relates to profitability, both for stakeholders and shareholders, that can be gained from investing either capital or labor in social business. Others views showcase the importance of reconsidering our…

School Food Lunchroom Research : A Reflection

In order to learn about the factors and actors influencing the school food menu planning process more in depth, the team decided to start interviewing the people that make things happen: school food staff. We started with our first recommendation – KANE (*fictitious name) charter school and their school food staff. After we spoke with…

When in darkness, follow the light

  For our Design, Society and Public Sector class, we read articles by Donald Norman, Jon Kolko, Paul Dourish, Liz Sanders and Bill Gaver. The articles provided perspectives on the place design research has in innovation, and the importance of including end users to be – not only the subject of the research – but…

School Lunch Menus: Future à la Carte

There’s this special kind of feeling when someone hands you over a brief for a design project. Personally I can describe it as a mixture between anxiety and excitement. You read the topic and you already start thinking about what you’re going to do – products, tools, materials, interactions, branding? But, when you’re learning how…

Potential of Design in Society: Pixie the Traveler

In Jon Kolko’s Design, Society and the Public Sector class, we aim to study the theory behind the social and ethical responsibility of design. We do this by reading the works of several philosophers, design theorists and design practitioners, like John Dewey, Edward Bernays, Maurizio Vitta, Victor Margolin, Emily Pilloton and Michael Hobbes, and interpret…

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