mariangela.marin@ac4d.com

Student

Mariangela Marin

Mariangela has a background in Industrial Design and User Experience design. She has worked both for cultural conservation causes, furniture design projects, as well as for user centered design projects for technology driven solutions. She has lived back and forth between her native Mexico and her second home in Houston for the past six years, finally deciding to stick around a little longer for a year of immersion into AC4D’s educational experience.

I have lived all my life standing in that thin line between those that are privileged and those who don’t have a lot. Always questioning why many practices in society have come to be acceptable; social inequality, injustice, and intolerance to anyone or anything that is strange. Having the tools to take a sensible and creative approach to contribute to a mind shift towards these issues and empower the right people, are vital to take a step into a direction for positive change. Using the creativity that pushed me to study design and focus that on issues that matter, will be far more valuable than just designing good looking products. I am positive AC4D and the exciting people that are part of this community will help me further develop the tools set necessary to bring social sciences, technology and creativity together to design and seamlessly implement meaningful and transformative experiences for all humans.

Recent blog posts

A Mobile Bank App Adaptation

It’s been fun to pass from the designer hat to the product management hat for the past three quarters. So far, I’ve learned how to break down, define and prioritize the necessary capabilities in a mobile application, I have drawn up scenarios inspired in real life situations and potential users in order to match them to these capabilities. I have…

What actually limits what we can imagine?

Prescribed Imagination We’ve been exploring different answers to this question in the readings for this past week. We read about how simple things in our daily routines can actually be constraining us from thinking the possibilities beyond our current existence. Going beyond the limitations of our imagination is tough, this is why designers and inventors…

Defining Magic Moments: KeyUp

Last week, we presented our progress for KeyUp to an audience composed of AC4D alumni, city representatives, and current students. We received all sorts of feedback that pointed us toward the fact that the framing of our problem needs to be more polished. We need to spend less time talking about our solution and more…

Product Manager Hat: Creating a Roadmap

For the first part of our Product Management project I met with a developer to estimate how long it would take to build the banking app for which I designed hero flows and user tested in the second quarter. During that conversation, the developer gave an estimation for how long each screen would take to…

Influencing Outcomes

  Influencing Outcomes The overlying theme of these past two weeks in Theory class discussions have been around power. Once more, we individually read articles about subjects such as design as a tool for colonialism and activism, and also design as a way to instill convenience in people’s lives, as well as a tool for surveillance in…

Discovering the world of product management

This quarter in Product Management So far we’ve learned skills that have to do with design, business development, and production of technological products. We started this quarter with an introduction to product management, method and skill (that will be added to our toolkit) and that aims to better prepare us to lead product planning and…

Selfish and Sensible Designers

It’s week two of Q4 and our Theory of Interaction Design and Social Entrepreneurship class has kicked off with a curated list of readings that we discussed in class and then synthesized for better understanding, very similar rhythm to our theory class of Q1. But before I go ahead and talk about my conclusions around…

Building a Service Blueprint for KeyUp

The last week of Q3 approaches, but we (Adam, Mary Hannah, and Mariangela) continue to validate our service idea: KeyUp, a digital solution that aims to connect young adults to training programs and supporting services, with the mission to have them attain a well-paid, mid-skill level career, improve their quality of life, and subsequently, increase…

Redesigning a banking app… with a twist

What we did this week This week, we were challenged with what sounds to be a pretty common scenario in the real world: “Your bank has acquired a new analytics company, and their boss wants to integrate their core product as fast as possible” This is the way we learn the skills to rapidly integrate…

Civic Engagement Project: Walking the Walls

For the past six weeks, Mary Hannah Duhon, Adam Chasen and myself have been working on a design research project related to Civic Engagement in Austin. Our team has been working to understand how young people between the ages 18 – 22 and who currently are not attending college, understand civic engagement, how they interact with government,…

Mobile Bank App: Iteration 4

In case you’ve stumbled upon this blog post and you would like to have more context on what this project is about and how it has evolved, please check the Kick-off, Iteration 1, Iteration 2 and Iteration 3 blog posts. This is week 6 of the second quarter in AC4D and so far – in our…

Redesigning a mobile banking app: Iteration 3

This week we’ve conducted a second round of usability testing for our mobile banking prototypes. Using Thinking Aloud Protocol, we’ve spent time intercepting potential users that we’ve never met before in order to get honest feedback about our prototypes. Usability Testing For this week’s round of usability testing, I decided to continue sharing my most complete flows in…

Service Design: CRAFTing a Customer Journey

For Service Design, our team (Mariangela, Adam, and Mary Hannah) has been working with a local pay-by-the-hour craft supply business called (fittingly enough) CRAFT. This has meant that we have gotten the wonderful opportunity to interview a bunch of CRAFT patrons and do a little crafting of our own. Service Design is the exactly that,…

Redesigning Mobile Banking: “I don’t know what’s happening here”

In case you are reading this for the first time, for this quarter’s Rapid Ideation and Creative Problem Solving class, I am redesigning Bank of America’s mobile bank application. For the last two parts of the assignment, I started by creating concept maps of the current and redesigned state of the mobile bank, this helped…

Wireframing: Redesigning Mobile Banking

For the second part of our Mobile Bank App Redesign project – recap for the first part here – we dived into wire framing. We developed a few scenarios inspired in different types of people. This allowed us to think of different banking needs that other people might have and helped us understand what would motivate them to…

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