misty.nickle@ac4d.com

Alumni

Misty Nickle

Misty has always been fascinated with understanding people and earned her Bachelor’s of Science in Psychology, at the University of Washington. She worked as a Project Manager for many years, happiest when she could be the liaison between management and design work. Her passion has always been sharing & creating experiences for people. This passion led her to work with the Iron Monkey Arts metalworking collective for six years, assisting with all aspects of the creative process on projects focused on creating shared & interactive community spaces. She is a core member of Seattle’s experiential artist collective, HazardFactory, and organized four years of their annual power tool races.

Misty is passionate about finding adventure in the everyday and seeks to make the world a better, more fun, and accessible place where all feel welcome and enabled to participate, contribute, and experience together.

 

Recent blog posts

Realme – A real world layered over your fake one

Celine Thibault, Philip Koske, and I are winding down our 24 weeks together, here at AC4D.  We started out our research interested in understanding how teenagers’ mental health –specifically stress– impacted their daily lives.  We conducted contextual interviews with 15 teenagers, mostly in Austin.  The contextual inquiries involved meeting our participants where they were, in…

Realme – Creating timelines and roles

Social media is for sunny skies and selfies. As we embark upon our final quarter at Austin Center for Design, Celine, PK, and myself are thinking a lot about the research we conducted with teenagers and their inspiration in creating our app, Realme.  We’ve changed the name many times, in an effort to better capture…

Schwab App – Design Strategy Brief

Our final assignment for the Evaluation and Product Management class was to pull together all of the work we’ve done on our banking app for the past two quarters into a Design Strategy brief.  The Design Strategy brief is a document that stands on its own, providing a vision for the product. For the Charles…

Teens and Social Media – Refining and Making

After last week’s mid-term presentation and critique with alumni last Saturday, Celine, Philip, and myself spent a lot of time focusing on refining our problem statement and value. We reviewed our insights from last quarter, trying to better articulate what we’d discovered in our research and encapsulate the value in the product we are designing.…

Schwab App – Product Roadmap

The third assignment in our Evaluation and Product Management course was to create a Product Roadmap for our banking app.  As a reminder, the banking app I chose to redesign was the Charles Schwab app.  The Product Roadmap is a visualization that helps us to map out when we will ship particular features, components, and…

Schwab App – Developer Review and Estimate

  This second assignment in the Evaluation and Product Management course shifted our focus a bit from the visual part of the design process to estimating when our product will ship.  What this means is that, instead of continuing to dream up new ways the user might interact with our product, we now need to…

Sketching Concepts, Refining, Sketching again

As we began week three in our Ideation & Development class, Celine, PK, and I had whittled down our design ideas to two core concepts:  The first we called “Quandary” — a game where kids are asked challenging questions to which there is no right answer and “Projekt” — a site that connects teens to…

Schwab App – Cognitive Walkthrough & Heuristic Evaluation

The first assignment in our Evaluation and Product Management course was to evaluate some work we did from the previous quarter.  As a recap, last quarter, we were instructed to choose a banking app that we use and redesign it.  I chose Charles Schwab, since that’s the banking app I use most and also the…

During last week’s rapid ideation class, I got some feedback that I should spend some more time looking back on the scenarios I’d initially crafted, create task lists, and sketch more with a sharpie and paper.  This week’s update, therefore, will be a lower fidelity than previous iterations.  Specifically, I looked at the flow that…

Schwab Blog Post – V5.0

Last week, in our Rapid Ideation class, we were given a few new features to add to our banking app: Provide a snapshot of finances & trends Analyze specific transactions to see if historically anomalous in context of spending Provide “what if” modeling system based on playing with recurring payment amounts In order to work…

Last week, I got a lot of great feedback on the main flows I’ve been focusing on for the last couple weeks on my Schwab bank app redesign.  The menu buttons were too thick and seemed to contain redundant and unnecessary information.   Old menu New menu   Other feedback from critique was that the…

Service Design: Refinement and Prototyping

During our last Service Design class, Celine, Sophie, and I received some great feedback on our customer journey map and vignettes.  We realized that our customer journey map wasn’t calling out artifacts well enough and highlighting the problem statement, so we went back to the drawing board to refine the Pitch & Putt value promise,…

Reflection: Creating space for calm and play

  The quietness in the building, due to the holiday week, provided an unusual and appreciated calm.  Brief interactions with people outside of the AC4D community on Thanksgiving Day reminded me of why I’m here.  And, the extra time off without assignments due until next week is an appreciated opportunity to try to catch up. Or, at least get…

Design Research: High School Culture – Week 5

The holiday festivities provided a calm welcome in the AC4D building this week for Celine, PK, and myself to slow down and spend some quiet time reviewing what we’ve heard the last few weeks.  We interviewed one final Subject Matter Expert (we now have 4 SMEs!), finished transcribing all 19 interviews, posted all those utterances on…

Schwab Blog Post, v 4.0

In my last iteration of my wireframes, I didn’t receive much feedback from classmates, because of printing my wireframes too small. I got some feedback from classmates and the instructor about various formatting and font elements, so did two things.  1)  I got rid of most of the color in my wireframes, so that doesn’t…

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