philip.koske@ac4d.com

Alumni

Philip Koske

Philip is a native of Louisiana and became an Austinite since 2003. He is a registered landscape architect working mostly in Texas and Louisiana and works on a range of creative site engineering and planning projects that impact the quality of physical space. The idea of a “landscape” is inherently human, making the understanding of how humans perceive and react to space an important part of any sustainable project.

As a project manager at Design Workshop, Philip works on a range of tasks from planting design to policy. The common element in all of his work involves dealing with people. The ability to listen, communicate, and create something that reflects a range of needs is a constant component of his work.

When he is not in the office or on a construction site, Philip is cooking for his wife, traveling, playing drums, or out in his garden.

 

Recent blog posts

Realme | Refining our story

Our team has wrapped up our project pilot (although we are still getting some activity) and starting to dig into what it all means. What did we learn from the interactions we tested? It is clear that people are not afraid to connect without knowing what benefit or value they might get. Many of the…

perfect pitch- evolution of the Realm app

Our team has been wrestling with the creation of our product pitch. This has been an interesting process because the development of the pitch creates some opportunities for design iteration…further reinforcing the idea that these designs are never ‘done’. So far our pitch includes a few basic ingredients: A story that introduces the problem…in this…

Wells Fargo Feature Brief

This blog post provides an overview of how the existing Wells Fargo mobile app system feels, and a roadmap for how it might become a more useful tool for our customers. Mobile technology is rapidly replacing more traditional systems of banking, and our hope is to lead the market with a clear, stable, and high quality mobile banking…

wrapping up Q3 ideas

We are in the final week of design and develop before presenting an end-to-end experience that represents our response to all of the stories we year, and people we have met. I think that we are all eager to bring our various concepts together and fold them into one. This will not be the final…

wells fargo mobile app- development road map

Development of a mobile app requires a detailed review of product capabilities, development budget, and timeline for launching. The timeline for development is tied to the complexity of product capabilities as well as the budget available. Budget can be thought of in two ways; developer hours available and dollar amount available. I believe that there…

System review: Developer estimate and functions

The first part of the detailed development of my Wells Fargo redesign entailed a cognitive walkthrough and review of heuristics, both of which forced me to reconcile missing steps and actions within the system. Doing this before meeting with a developer was invaluable in that I knew the problems with my system going in and…

teen check-in: we are moving fast

Our team made a commitment this week. We looked at what was exciting about the work we had been doing over the last several weeks and settled on the development of a mobile app that allows users to share things within a specific physical location. The origin of this idea comes from the scribble and…

System review: Cognitive walkthrough and Heuristic evaluation

After designing a new mobile banking system for Wells Fargo and testing its major actions with users participating in think-aloud testing, the system was reviewed using a cognitive walkthrough method and further analyzed by using a set of heuristic principles. The process behind both of these exercises is to review each screen against a given criteria…

wells fargo mobile app- final

Our ideation class used the redevelopment of the current mobile app that we use for banking as a frame for a series of critical design skills: Zooming out and looking at a complex system at a conceptual level Analyzing the good and bad of the system Developing a new framework for changing the system Making…

wells fargo app 5.0

I have spent the last week organizing my flow for recurring bill payments and moving around a few features based on peer feedback. The new “payments” has a dedicated function in the top of the primary screen that includes flows for both bill payments and sending money to others. I had the send money function…

Service Design- final projects

Meg and I have been working toward our final journey map and value/problem statements over the last couple of weeks in preparation for our first presentation to our client. We iterated our journey map from a very diagrammatic and detailed version, down to a graphically dynamic version that focuses in greater detail on the areas…

wells fargo mobile app 5.0

I have spent the last couple of weeks catching up on fidelity, layout, and basic flows for my Wells Fargo mobile app. After a couple of reviews, I think that I have landed on a look for the overall app that works well due to predictability, use of small amounts of color to aid in…

The last round of feedback received for my wireframes was focused on increasing the realism of my layouts. I moved from hand drawn diagrams that were a result of my analysis of the existing systems into a digital version, which was a helpful step in understanding the ingredients of each interaction. Increasing the realism of…

Design Research: High School Culture – Week 4 Focus Update

Our team has interviewed 18 people during 14 scheduled interviews over the last couple of weeks. Needless to say we are tired, but after a brief reflection last night and some preliminary insight work, we are excited to dig in to what we have found. We have pinned up about half of our utterances, with…

Service design: Coldtowne Theater Part III

Meg and I have been working through the student experience of Coldtowne with a more detailed focus over the last two days. Direction from our previous class gave us the tools we needed to put action behind the customer journey points. We started by adding both detailed action and associated emotion to tangible moments at Coldtowne…depicted through sketches…

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