|Name||Quarter 1 (8 weeks)||Quarter 2 (8 weeks)||Quarter 3 (8 weeks)||Quarter 4 (8 weeks)|
Design Research and Synthesis
Ethics in Design
Design, Society and the Public Sector
Communications in Design
Studio Research and Synthesis
Studio Ideation and Development
Studio Pilot Launch and Completion
The last phase of the Interaction Design and Social Entrepreneurship Project is about moving your project into the real world. With increasing levels of fidelity, you will translate your solution into tangible design artifacts. Simultaneously, you will ship a minimum viable product into the market, learning and iterating on your solution along the way.
The following outcome statements articulate the competencies, abilities, and skills a student will have as a result of completing this class. Students will...
This class emphasizes the following main ideas, themes, and concepts:
|Class||Date||In Class||Out of Class|
Read 1,000 True Fans
Reflect over the last three quarters, and document the core tools, skills, and insights you’ve gained in each course.
As a team:
Review, revise (if needed), and print every major and current artifact for your product. Pin them to the walls.
On post-its, write out every belief/assumption you have about your product. Star each post-it you have data for. Circle assumptions that would, if you were wrong about them, kill your business.
Review, confirm, and commit to syllabus and outcomes
By 9am, next Saturday you should have:
Review Week 1 Progress & Critique Deliverables
By 9am, Saturday you should have:
Review Week 2 Progress & Critique Deliverables
|Before you mid-point presentation, you will have designed high-fidelity artifacts that tell the story of your solution in it’s ideal state to those who will help you make it a reality (see course outcomes #1 and #2). Your design artifacts should include, among other things:
Review Week 4 Progress & Critique Deliverables
Review Week 5 Progress & Critique Deliverables
Review Week 6 Progress & Critique Deliverables
Before your final presentation, you will have shipped a minimum viable product into the market in order to test it with users. Among other things, you will have: